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Agrip

The of this project aim is to provide access to the mainstream gaming community not by producing specialist "accessible games" but by making mainstream games - and their associated extension and development tools - accessible. Downloads include an accessible version of Quake, the popular PC game.

You must read the disclaimer before downloading.

download page Download Agrip - External Download Page.

From the Authors:


Over the past two years, AGRIP has developed an accessible version of Quake and QuakeWorld which allows both single and multi-player games, including the collection of online player statistics. In the future we will add immersive 3D audio and level editing facilities - in addition to the gameplay modifications that are currently possible. At each milestone in the project, we make public releases of our software.

This page explains the history of the project and the technology involved in more detail.

Contents:

  1. About the AGRIP Project
  2. About our Games
  3. The Technology we Use

About the AGRIP Project

Accessible Gaming Rendering Independence Possible (you can see why we shorten it to "AGRIP"!) was started in May 2003 with the goal of making a mainstream first-person shooter game for the sighted accessible. It was founded by MatthewAtkinson and SabahattinGucukoglu. This section provides all sorts of information about the project. It is split into the following sections:

  • /ProjectRationale - all about what we're doing and why we're doing it.

  • /TheRoadmap - our plans for development - posted here so you can contact us with suggestions on how to improve them.

  • /TheLogo - description and explanation of the logo, plus an audio version of it.

  • /OnlineShop - information on how to show your support for the project, by wearing an AGRIP T-Shirt.

If you've got any suggestions for further topics that could be added to this page (or others), feel free to either add them in yourself or ContactUs with your suggestions.

About our Games

For more information about the software on offer here, you can visit the start pages for each game:

The Technology we Use

The world of game technology is a very interesting one. Here are links to some pages on the Wiki that you can use to start exploring and learning about the various bits and pieces fit together:



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